Crossing Over: How Alternate Reality Gaming Fulfilled a Childhood Dream
Just over a year has passed since I discovered Alternate Reality Gaming, a genre of gaming and storytelling that allows me to not just read great tales but to live them. January 4th was my first anniversary as a member of unFiction, and I wanted to make a post to commemorate it, since unFiction and the ARG community have had such a strong influence on the changing direction of my life.
Waiting for The Moment
As a little girl, I always had an emergency bag beside my bed, packed with a change of clothes, a pair of old shoes, matches, a flashlight, a granola bar or something of the sort, string, and other things I thought might need if a portal to another world opened up for me while I was in my pajamas. I don’t remember when I started keeping this bag near my bed; it might have started in my Saturday morning fantasy cartoons phase. I loved shows like “Wildfire” and “Dungeons and Dragons”; and Nickolodean’s “The Third Eye”; and “The Tomorrow People”. I firmly believed in the existence of other worlds, and just as firmly I believed that one day, if I just watched closely enough, a door would open, or a space ship would swoop out of the sky, and off I’d go to explore some Other Place and maybe even become the heroine of a great adventure.
I don’t remember when I stopped keeping that bag by my bed, but I know that it was long after Santa Claus was shuffled into the Myth category, and I believe I was well into my teen years before I gave up hope on finding that door.
Searching for Other Worlds
Those magic years of wonder and watching and waiting deeply influenced my adult psyche. Space exploration fascinates me, as does theoretical physics such as string theory and M-theory and related topics. My favorite fantasy novels – A Wrinkle in Time, The Chronicles of Narnia, anything by Charles de Lint, The King of Elfland’s Daughter, Guardians of the Flame, The Neverending Story and many others – all center around the theme of “crossing over”, stepping out of the mundane world into a magical or fantastic realm.
I discovered video games very early – Atari games didn’t provide much of a story, but it wasn’t very many years after I got my first Atari that Nintendo came out with The Legend of Zelda. Much later, in my college years, the first computer I ever bought with my own money was purchased just so I could play Myst.
Role-Playing Games, too, I discovered in my very early teens (my mom actually gave me a copy of the Star Trek Role-Playing Game, and I still have those lovingly-worn books tucked away somewhere safe), and these games put me in touch with other people like myself who loved to imagine themselves in another world as another person.
The Door to Another Reality
My first encounter with Alternate Reality Gaming came in a chance mention of LonelyGirl15 in a commentary on how young women in the media eye were ruining normal teenage girls by being bad influences, how this lonelygirl15 had been revealed as a lying phoney, blah blah blah. It was a lousy commentary column. But I seized on “lonelygirl15″ and took my curiosity to the Oracle that is Wikipedia.
Wikipedia is sort of like that palace of doors in The Neverending Story – the one Bastian has to go through to get out of the Desert of Colors. You pick one door. That leads to a room with two more doors. You pick another. And you get two more. Except Wikipedia leads you through rooms with hundreds of doors… and you always end up in some other place after a trip through it.
So, looking up LonelyGirl15 in Wikipedia led me inevitably (and maybe because I was looking for it without even knowing it, just like Bastian) to the entry on Alternate Reality Games. I read it.
That door I was waiting for, all through my childhood and even in my teen years? I could see it, right there, on my computer screen.
ARG-Spotting
My husband is starting to pick up on the idea that alternate reality games can and will invade a person’s “real” life. He has a tendency to rampage through the mail and throw away things he doesn’t recognize, so I’ve instructed him NOT to throw away anything with my name on it (or the names “October”, “OctoberDreaming”, “Darkstar October”, and variations thereof.) Since the only address I’ve given out in the ARG world is my P.O. address, I only expect ARGish stuff to come through that particular portal. However, I forgot to mention this to David, so he’s been saving (and examining) all the junk mail to our street address with a little too much enthusiasm.
Our conversation today went something like this:
David: This might be for an ARG.
Me: *stares at an envelope bearing the unlikely crest of “Ducks Unlimited” and emblazoned with “You Are Pre-Qualified!” in big red letters* It’s a credit card offer.
David: It’s from Ducks Unlimited.
Me: It’s… a credit card offer. Shred it.
David: *holds out the envelope with a hopeful look* At least open it.
Me: Why?
David: *desperately* Because who would send a credit card offer from bloody Ducks Unlimited??? It’s gotta be a… rabbit… thingy.
Heh. No one can say he’s not super-supportive.



